Turbo Cannon
In developmentAndroid

TurboCannon

Race hard. Shoot first.

A top-down arcade racer where the fastest line is rarely the safest one. Every car carries a cannon, every lap is a fight, and finishing first usually means someone else did not finish at all.

Release

To be announced

No date, no pre-order, no promises. Just a game being built.

Genre
Arcade combat racing
View
Top-down
Players
Single player vs AI
Platform
Android
Engine
Godot 4.6
Circuits
18 across six sets
01

What makes it move

Cannon on every chassis

Weapons are not a pickup gimmick — they are part of the driving model. Aim, lead your shot, and pay for it in speed.

Contact racing

Cars occupy real space. Collisions bounce, punish and reorder the pack instead of politely overlapping.

Chase camera that lets you see

The camera pushes your car to the trailing edge of the screen so the road you are about to hit is the road you can read.

Pick your car, pick your track

Distinct chassis with their own handling trade-offs, run across hand-built circuits with their own dirty little corners.

02

Ways to lose

Single Race

Pick a car, bolt on a weapon, tune it, and drop onto any circuit. One grid, no ceremony.

Career

A six-race championship ladder against eight named AI rivals. Win it or forfeit it — either way the ladder resets.

03

Circuits

Six sets · Three tiers each · Perspective, top-down and chase

Street asphalt under a low sun — wide sweepers that punish anyone braking late into the pack.

Player car taking a wide sweeping corner mid-pack, flanked by rivals on the Amber Grand Prix asphalt circuitPerspective
Amber Grand Prix
Overhead view of a tight bend on Amber Crosstown with the full seventeen-car pack clustered togetherTop-down
Amber Crosstown
Rear chase behind the player car through a bend on Amber Skyline with rivals visible aheadChase
Amber Skyline
04

First look

Captured from the current development build · Not final

05

Road to launch

  1. 01

    Core driving & camera

    Cleared

    Handling model and chase camera tuned for readable top-down racing.

  2. 02

    Combat & collisions

    Cleared

    Cannon fire, hit feedback and non-overlapping collision bounce.

  3. 03

    Menus & presentation

    On track

    Main menu, car select and track select getting their production pass.

  4. 04

    Release build

    Upcoming

    Content lock, audio pass and public launch.

Not out yet.Getting closer.

Turbo Cannon is still in development. Follow the build in the open, or check back — this page changes as the game does.

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