TurboCannon
Race hard. Shoot first.
A top-down arcade racer where the fastest line is rarely the safest one. Every car carries a cannon, every lap is a fight, and finishing first usually means someone else did not finish at all.
Release
To be announced
No date, no pre-order, no promises. Just a game being built.
- Genre
- Arcade combat racing
- View
- Top-down
- Players
- Single player vs AI
- Platform
- Android
- Engine
- Godot 4.6
- Circuits
- 18 across six sets
What makes it move
Cannon on every chassis
Weapons are not a pickup gimmick — they are part of the driving model. Aim, lead your shot, and pay for it in speed.
Contact racing
Cars occupy real space. Collisions bounce, punish and reorder the pack instead of politely overlapping.
Chase camera that lets you see
The camera pushes your car to the trailing edge of the screen so the road you are about to hit is the road you can read.
Pick your car, pick your track
Distinct chassis with their own handling trade-offs, run across hand-built circuits with their own dirty little corners.
Ways to lose
Single Race
Pick a car, bolt on a weapon, tune it, and drop onto any circuit. One grid, no ceremony.
Career
A six-race championship ladder against eight named AI rivals. Win it or forfeit it — either way the ladder resets.
Circuits
Six sets · Three tiers each · Perspective, top-down and chase
Street asphalt under a low sun — wide sweepers that punish anyone braking late into the pack.
Perspective
Top-down
ChaseFirst look
Captured from the current development build · Not final
Road to launch
- 01
Core driving & camera
ClearedHandling model and chase camera tuned for readable top-down racing.
- 02
Combat & collisions
ClearedCannon fire, hit feedback and non-overlapping collision bounce.
- 03
Menus & presentation
On trackMain menu, car select and track select getting their production pass.
- 04
Release build
UpcomingContent lock, audio pass and public launch.
Not out yet.Getting closer.
Turbo Cannon is still in development. Follow the build in the open, or check back — this page changes as the game does.
Follow development ↗